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Synthetic Vision released to public

Posted by WebSimConnect on September 28, 2017 at 5:25 AM Comments comments (4)

19 month of studying, prototyping, devlopment, server configuration, security setting, testing, bug fixing, documentation, fine tuning ...

The roll-out has finnaly arrived on 27/9. First ever SVS for FSX/P3D is available for public in the classic C172 Skyhawk designed and integrated by Carenado. Well done.

WebSimConnect 2.1 released

Posted by WebSimConnect on July 10, 2017 at 4:45 AM Comments comments (2)

I am pleased to announce the release of WebSimConnect 2.1 software framework for FSX/P3D add-ons. Major changes compared to 2.0 version are the following:

 added Prepar3D V4 x64 support

 Installation program that setup the engine and installs the examples.

 WebSimXML, a new component that allows to render HTML5 content as an CustomDraw Element in the XML gauge allowing to build XML gauges with some HTML5 content. It also enables the develo...

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Synthetic Vision System

Posted by WebSimConnect on October 21, 2016 at 6:40 PM Comments comments (2)

Dear All,


I have not posted for a long time, but it does not mean I did not progress with WebSimConnect, quite the contrary, I was quite busy with it building Synthetic Vision component. While WebSimConnect aims at providing development framework for FSX/P3D/XP addons, it is the first instrument I have built. It is also configurable but requires some minor integration work on modelled aircraft by its system developer. It was showcased on October 10th on FSDeveloper sit...

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Tornado Panavia and Red Panda success story

Posted by WebSimConnect on December 18, 2015 at 5:35 AM Comments comments (0)

Dear All,

My recent collaboration with Sim Skunk Works has concluded in a fruitful result as in just few days the first ever aircraft powered by WebSimConnect will be released. It is a militrary aircraft Tornado Panavia. Severals systems were symulated using SSW RedPanda technology based on my components. The systems are built in a very creative way, taking the advantage of HTML5 rich content building to utilize GPU power to render the complex system like

HUD (Heads Up Display)

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WebSimConnect 2.0 for FSX/P3D/X-Plane Win/Mac

Posted by WebSimConnect on July 30, 2015 at 5:30 AM Comments comments (0)

After some heavy development effort I have completed version 2.0 of WebSimConnect Framework. It has two major changes, I replaced the rendering engine (it is not backward compatible with 1.x components of WSC) and developed X-Plane version for Mac OSX 32 and Mac OSX 64. The biggest challenge for me was X-Plane Mac support. I am a "Windows guy" for many years so I had to learn a lot in a short time. I have dusted off my old MacBook (which I have never liked much), upgraded to OSX Yosemite, in...

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Posted by WebSimConnect on July 6, 2015 at 6:35 PM Comments comments (0)

The need is a mother of invention.


When Daan "Dutcheeseblend" from FSDeveloper approached me to help him with integrating my WebSimGauge into his Fokker models, I repeated what I am always saying when using my FSX/P3D X-Plane HTML5 framework, that the best implementation for plane makers is to build custom DLL gauge that will communicate with FSX and WebSimGauge instead of using WebSimConnect HTTP which is targeted for external network access. I provide sample project with ...

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X-Plane support

Posted by WebSimConnect on May 18, 2015 at 6:05 PM Comments comments (0)

Let me share some news with you.
Most of FSX/P3D work is finsihed and the components are mature enough to be used in the FSX/P3D products. I will share the news with you once the first virtual aircrafts using WSC hit the market.

Some time ago I decided to target another sim platforms. The natural choice was to port WebSimgauge to XPlane - great multi platfrom flight simulator. Today I am proud to announce WebSimGaugeX - a plugin for X-Plane 10 which can do the same as FSX and even ...

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WebSimTexture - Christmas gift

Posted by WebSimConnect on December 12, 2014 at 9:05 AM Comments comments (0)

Today I deployed version 1.4 of the WebSimConnect suite.

It consists of several improvments compared to version 1.3. The main change is the rendering engine that was replaced with new version and bringing full GPU support for the rendered web pages.

The true gift is a new component calles WebSimTexture. It is capable to map the existing file textures residing on the hard drive to dynamic textures defined by HTML5 content.

Just watch my new posted videos to see w...

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11/11 First Year Anniversary

Posted by WebSimConnect on November 11, 2014 at 7:50 AM Comments comments (0)

It all started a year ago when I decided to go public with my work. This is a very special day for myself.

A year ago, I did not know where it would lead. I started with simple WebSimConnect HTTP server for mobile use for simmers, now it eveloved into full framework for web based tool for FSX and P3D.

No doubt, WebSimGauge was a milestone, however this is not ALL I want to offer you. I am preparing a new gift, a Christmas gift for All simmers. So, ple...

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WebSimConnect 1.3 suite released

Posted by WebSimConnect on October 16, 2014 at 11:25 AM Comments comments (1)

Dear All,

As promissed earlier this month, I released today the version 1.3 of WebSimConnect suite.The scope of this version was focused on webpage and add-on integration. Please find below the list of new features:

1. Bug fixing

  • When having multiple WebSimGauges in the Virtual Cockpit, it resulted in the crash
  • Reloading aircraft/flight did not release all memory
  • Fixed rendering issue that could result in the crash during the ren...
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